![]() ![]() Robot will no longer try and carry more than 1 crateĬan now see inside systems with a captured derelict. No longer be able to click the teleport buttons while its in operationįighters are now less likely to fly through buildingsĬan no longer take crates off other robots Separated buttons out on gateway probes for docking with port and docking in hanger ![]() When you switch between star systems and then go back it now remembers the last camera position.ĪI will no longer send units to attack sneaky units unless the sensor tech researchedĪdded extra defences to civilian command outposts Teleminer power 15 to 10 to help with Spy's rough start.Įxecutron fighter screen in command outpost has had its display changedįound advanced outpost cores can now be used to make outposts Information probes speed and accelerations have been increased Javelin and Longbows movement planes have been raised to bring into line with the Invaders abilities Adding in-game single player save feature.įixed being able to reinsert non existent cores into reactors.Still getting reports of trading ships not appearing for a long time.Still getting reports of cargo transports taking off before they should so looking into that.Still getting reports of cargo transports taking off before. I intend to change the design of the station so that it can accommodate more ships and work better. I intend to change the design of the station so that it can accommodate more ships and work better. Looking at expanding the size of the mining outpost, originally it was only designed to just have 2 mining ships, so having more seems to break it, also having the ship printer and the docking areas on the same pad seems to not be working well.10 robots stationed on it and cruisers have 20 for example, then in the thick of a battle troop transports can latch on and board. Dunnu what the plans are, but it would be cool if you could board enemy vessels, like each corvet has like. 0:00 / 1:08:23 Executive Assault 2 :: Tutorial Match Scourge013 Archives 214 subscribers Subscribe 2. Error with HQ blowing up and mass spawning mining ships at outposts. Executive Assault 2 > Game Ideas > Topic Details.Error with resource panel text has been removed.Firing rates of weapons and ships have been adjusted.Added weapon selection to drones which is separate to turrets in Station defence screen.Drones and fighters can no longer be equipped with Beams and Torpedoes.If the tanks get full pressure will start building up till the nuclear reactor explodes, you can also locally vent the gas however this will surround your station with radiation which eventually dissipates but its generally not good for anyone's health. Also cargo transports with radioactive waste on it will slowly destroy the transport. The current idea is that as it builds up in the waste tanks you can give to traders to dispose of at a cost, however you can also load it into a cargo ship and fly it somewhere to be dumped, a dumped waste container will emit radiation which will damage anything nearby till its blow up, as for the location of where you dump it then this is up to you and your creative minds baring in mind you cant jettison while docked. If I remember correctly and it wasn't a fever dream then there's gonna be a research point's system. Set rally button removed and replaced with simply right clicking with the factory selected where you want to set the point to be, works with multiple factories selected. ![]() Updated key binding panel to show all the short cuts in the game. ![]() There's gonna be a new look for buildings. Select all combat ships across the galaxy with CTRL+Q. If I remember correctly each faction will have their own ships maybe. ![]()
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